#pragma once


#include "ProjectionShape.h"
#include <math.h>
#include <maya/MVector.h>
class Cylinder: public ProjectionShape
{
public:
	Cylinder(BoundingBox* bb);
	~Cylinder(void);

	void getUnscaledUVs(MPoint coords, float2 outUVs);
	double getWidthToHeightRatio();

private:
	double radius;
	double height;
	MPoint centre;
	double circ;
	MVector* startVector;
};

